swing設(shè)計掃雷心得,供大家參考,具體內(nèi)容如下
最近學(xué)習(xí)swing學(xué)習(xí)之余做了一個小游戲:掃雷
1.前期設(shè)計
2.實現(xiàn)
其實完成這個游戲的核心就在于對數(shù)組的操縱,下面貼主要代碼main.java:
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package first; import java.awt.color; import java.awt.dimension; import java.awt.font; import java.awt.gridlayout; import java.awt.image; import java.awt.toolkit; import java.awt.datatransfer.clipboard; import java.awt.event.actionevent; import java.awt.event.actionlistener; import java.awt.event.mouseevent; import java.awt.event.mouselistener; import java.io.bufferedreader; import java.io.bufferedwriter; import java.io.ioexception; import java.io.inputstreamreader; import java.io.outputstreamwriter; import java.net.serversocket; import java.net.socket; import java.sql.drivermanager; import java.sql.sqlexception; import java.util.hashset; import java.util.set; import java.util.uuid; import javax.swing.imageicon; import javax.swing.jbutton; import javax.swing.jframe; import javax.swing.jlabel; import javax.swing.jmenu; import javax.swing.jmenubar; import javax.swing.jmenuitem; import javax.swing.joptionpane; import javax.swing.timer; import com.mysql.jdbc.connection; import com.mysql.jdbc.statement; public class main extends jframe implements actionlistener, mouselistener { /** * 義建 */ private static final long serialversionuid = 1l; // 前期參數(shù)聲明 jmenuitem jminew, jmisave, jmiopen, jmiexit, jmichuji, jmizhongji, jmigaoji, jmishowinfo, jmiziding; toolkit toolkit = toolkit.getdefaulttoolkit(); // 獲取默認工具包。 clipboard clipboard = toolkit.getsystemclipboard(); // 獲取系統(tǒng) calibrate // 的一個實例,作為本機平臺提供的剪貼板工具的接口。 //兩個圖標(biāo) imageicon icon = new imageicon( "g:\\eclipse-workspace\\classtest_thundergame\\mine.png" ); imageicon icon1 = new imageicon( "g:\\eclipse-workspace\\classtest_thundergame\\flag.png" ); private static int num = 1 ; // 這個num是雷數(shù),可以編寫一個程序來改變 // private static final int snum = 9;// 這個snum是掃雷的格數(shù),可以編寫一個程序來改變 private jbutton[][] jb; private int [][] map; boolean [][] flags; boolean [][] flag; int couttime; // 聲明connection對象 connection con; // 驅(qū)動程序名 string driver = "com.mysql.jdbc.driver" ; // url:指向要訪問的數(shù)據(jù)庫名 string url = "jdbc:mysql://localhost:3306/testsql3" ; // mysql配置的用戶名 string user = "root" ; // 密碼 string password = "huang" ; public main( int snum, int mines) { // 主要界面構(gòu)造函數(shù) settitle( "掃雷" ); // 初始雷數(shù)量 num = mines; jmenubar greenbar = new jmenubar(); // 菜單容器 greenbar.setopaque( true ); greenbar.setbackground( new color( 250 , 250 , 250 )); greenbar.setpreferredsize( new dimension( 800 , 28 )); greenbar.setfont( new font(font.dialog_input, font.italic, 16 )); // 菜單 jmenu filemenu1 = new jmenu( "游戲" ); jmenu filemenu2 = new jmenu( "難度" ); jmenu filemenu3 = new jmenu( "幫助:" ); greenbar.add(filemenu1); greenbar.add(filemenu2); greenbar.add(jmishowinfo = filemenu3); filemenu1.setfont( new font(font.dialog_input, font.italic, 16 )); filemenu2.setfont( new font(font.dialog_input, font.italic, 16 )); filemenu3.setfont( new font(font.dialog_input, font.italic, 16 )); // 菜單項 filemenu1.add(jminew = new jmenuitem( " 新游戲 " )); filemenu1.add(jmisave = new jmenuitem( " 排行版 " )); filemenu1.add(jmiziding = new jmenuitem( " 自定義 " )); filemenu1.addseparator(); filemenu1.add(jmiexit = new jmenuitem( " 退出 " )); filemenu2.add(jmichuji = new jmenuitem( " 初級 " )); filemenu2.add(jmizhongji = new jmenuitem( " 中級 " )); filemenu2.add(jmigaoji = new jmenuitem( " 高級 " )); filemenu3.add(jmishowinfo = new jmenuitem( " 開發(fā)者信息 " )); jminew.addactionlistener( this ); jmiexit.addactionlistener( this ); jmisave.addactionlistener( this ); jmishowinfo.addactionlistener( this ); jmichuji.addactionlistener( this ); jmizhongji.addactionlistener( this ); jmigaoji.addactionlistener( this ); jmiziding.addactionlistener( this ); jmiziding.setfont( new font(font.dialog_input, font.italic, 16 )); jmishowinfo.setfont( new font(font.dialog_input, font.italic, 16 )); jminew.setfont( new font(font.dialog_input, font.italic, 16 )); jmisave.setfont( new font(font.dialog_input, font.italic, 16 )); jmiexit.setfont( new font(font.dialog_input, font.italic, 16 )); jmichuji.setfont( new font(font.dialog_input, font.italic, 16 )); jmizhongji.setfont( new font(font.dialog_input, font.italic, 16 )); jmigaoji.setfont( new font(font.dialog_input, font.italic, 16 )); setjmenubar(greenbar); image icon = toolkit.getdefaulttoolkit().getimage( "g:\\eclipse-workspace\\classtest_thundergame\\mine.png" ); seticonimage(icon); setlayout( new gridlayout(snum, snum)); jb = new jbutton[snum][snum]; map = new int [snum][snum]; // 將按鈕映射到數(shù)組中 flags = new boolean [map.length][map[ 0 ].length]; // 保存點開記錄表 flag = new boolean [map.length][map[ 0 ].length]; // 保存點開記錄表 int count = 0 ; // 布雷 while (count < num) { int i = ( int ) (math.random() * map.length); // hang int j = ( int ) (math.random() * map[ 0 ].length); // lie if (map[i][j] != '*' ) { map[i][j] = '*' ; count++; } } for ( int i = 0 ; i < snum; i++) { for ( int j = 0 ; j < snum; j++) { jb[i][j] = new jbutton(); jb[i][j].setname(i + "_" + j); jb[i][j].setbackground( new color( 220 , 220 , 220 )); jb[i][j].setfont( new font(font.dialog_input, font.italic, 10 )); jb[i][j].addactionlistener( this ); jb[i][j].addmouselistener( this ); // 加入mouse監(jiān)聽 add(jb[i][j]); } } // 計時器 jlabel ststus = new jlabel(); jlabel times = new jlabel(); jlabel miao = new jlabel(); add(ststus); add(times); times.settext( " 0 " ); miao.settext( " 秒" ); settimer(times); couttime = 0 ; ststus.settext( " 時間:" ); greenbar.add(ststus); greenbar.add(times, right_alignment); greenbar.add(miao, right_alignment); times.setfont( new font(font.dialog_input, font.italic, 16 )); ststus.setfont( new font(font.dialog_input, font.italic, 16 )); miao.setfont( new font(font.dialog_input, font.italic, 16 )); setsize( 700 , 700 ); setlocationrelativeto( null ); setvisible( true ); // setdefaultcloseoperation(jframe.exit_on_close); setdefaultcloseoperation(dispose_on_close); // 加入這一行 } private void settimer(jlabel time) { // 時間監(jiān)聽 final jlabel vartime = time; timer timeaction = new timer( 1000 , new actionlistener() { public void actionperformed(actionevent e) { couttime++; vartime.settext( "" + couttime); } }); timeaction.start(); } private void showtheclick( int x, int y) { // 點擊事件實現(xiàn) if (map[x][y] == '*' ) { jb[x][y].seticon(icon); showmines(); } else { int count1 = 0 ; for ( int a = x - 1 ; a <= x + 1 ; a++) { for ( int b = y - 1 ; b <= y + 1 ; b++) { if (!(a < 0 || b < 0 || b >= map[ 0 ].length || a >= map.length) && map[a][b] == '*' ) count1++; } } flags[x][y] = true ; if (count1 == 0 ) { jb[x][y].setbackground(color.white); } else { jb[x][y].settext(count1 + "" ); jb[x][y].setfont( new font(font.dialog_input, font.italic, 20 )); jb[x][y].setbackground(color.white); } if (count1 == 0 ) { for ( int i = x - 1 ; i <= x + 1 ; i++) { for ( int j = y - 1 ; j <= y + 1 ; j++) { if (!(i < 0 || j < 0 || i >= map.length || j >= map[ 0 ].length)) { if (!(i == x && j == y) && flags[i][j] == false ) { showtheclick(i, j); //循環(huán)遍歷 } else { // 防止重復(fù)訪問 } } } } } } } private void showmines() { // 顯示所有雷 // todo auto-generated method stub for ( int i = 0 ; i < map.length; i++) { // 顯雷 for ( int j = 0 ; j < map.length; j++) { if (map[i][j] == '*' ) { jb[i][j].seticon(icon); // } } } // 結(jié)束游戲 int b = joptionpane.showoptiondialog( null , "哎呀,炸了炸了,新游戲?" , "確認框" , joptionpane.yes_no_option, joptionpane.question_message, null , null , null ); if (b == 1 ) { system.exit( 0 ); } else { setvisible( false ); new main(map.length,num); } } @override public void actionperformed(actionevent e) { // 事件監(jiān)聽處理 // todo auto-generated method stub if (e.getsource() == jminew) { setvisible( false ); new main(map.length,num); } else if (e.getsource() == jmisave) { showrange(); } else if (e.getsource() == jmiexit) { system.exit( 0 ); } else if (e.getsource() == jmiziding) { new selfmines(); } else if (e.getsource() == jmichuji) { setvisible( false ); new main( 5 , 3 ); } else if (e.getsource() == jmishowinfo) { new myinfo(); } else if (e.getsource() == jmizhongji) { setvisible( false ); new main( 10 , 10 ); } else if (e.getsource() == jmigaoji) { setvisible( false ); new main( 20 , 60 ); } else { object obj = e.getsource(); int x, y; string[] strm = ((jbutton) obj).getname().split( "_" ); x = integer.parseint(strm[ 0 ]); y = integer.parseint(strm[ 1 ]); showtheclick(x, y); checksuccess(); // 檢查是否游戲結(jié)束 } } private void showrange() { // 顯示排行榜 new shiyan13(map.length); } private void checksuccess() { //判斷游戲是否結(jié)束 // todo auto-generated method stub int count = map.length * map[ 0 ].length; for ( int i = 0 ; i < map.length; i++) { for ( int j = 0 ; j < map[ 0 ].length; j++) { if (flags[i][j] == true ) count--; } } if (count == num) { string uuid = uuid.randomuuid().tostring().replaceall( "-" , "" ); //表唯一標(biāo)示uuid // 鏈接數(shù)據(jù)庫,存儲時間數(shù)據(jù) try { class .forname(driver); con = (connection) drivermanager.getconnection(url, user, password); string sql; if (!con.isclosed()) { // ta.settext(""); system.out.println( "連接數(shù)據(jù)庫成功" ); // 創(chuàng)建對象 statement statement = (statement) con.createstatement(); // if (map.length == 10 ) { // //要執(zhí)行的sql語句 sql = "insert into middlerange(userid,usertime) values(\"" + uuid + "\"," + couttime + ");" ; statement.executeupdate(sql); con.close(); } else if (map.length == 5 ) { sql = "insert into rang(userid,usertime) values(\"" + uuid + "\"," + couttime + ");" ; statement.executeupdate(sql); con.close(); } else if (map.length == 20 ) { sql = "insert into toprange(userid,usertime) values(\"" + uuid + "\"," + couttime + ");" ; statement.executeupdate(sql); con.close(); } else { } } } catch (classnotfoundexception e) { // 數(shù)據(jù)庫驅(qū)動類異常處理 system.out.println( "error" ); e.printstacktrace(); } catch (sqlexception e) { // system.out.println(e); system.err.println( "找不到數(shù)據(jù)" ); // int i=joptionpane.showconfirmdialog(null, "你輸入的sql語句有誤", // "找不到",joptionpane.yes_no_option); } catch (exception e) { e.printstacktrace(); } finally { system.out.println( "數(shù)據(jù)庫獲取數(shù)據(jù)成功!" ); } int i = joptionpane.showoptiondialog( null , "恭喜你過關(guān)了,是否繼續(xù)?" , "確認框" , joptionpane.yes_no_option, joptionpane.question_message, null , null , null ); // ststus.settext("hello"+i); if (i == 1 ) { system.exit( 0 ); } else { setvisible( false ); new main(map.length,num); } } } @override public void mouseclicked(mouseevent e) { // todo auto-generated method stub int c = e.getbutton(); if (c == mouseevent.button3) { object obj1 = e.getsource(); int x, y; string[] strm = ((jbutton) obj1).getname().split( "_" ); x = integer.parseint(strm[ 0 ]); y = integer.parseint(strm[ 1 ]); if (flag[x][y] == false && flags[x][y] == false ) { //插旗子 jb[x][y].seticon(icon1); flag[x][y] = true ; } else { jb[x][y].seticon( null ); flag[x][y] = false ; } } } @override public void mousepressed(mouseevent e) { // todo auto-generated method stub } @override public void mousereleased(mouseevent e) { // todo auto-generated method stub } @override public void mouseentered(mouseevent e) { // todo auto-generated method stub } @override public void mouseexited(mouseevent e) { // todo auto-generated method stub } } |
3.實現(xiàn)效果
4.主要功能實現(xiàn)
(1)基礎(chǔ)掃雷功能(隨機布雷,插旗)
(2)可以選擇難度
(3)可以自定義掃雷的雷的數(shù)量以及格子數(shù)
(4)設(shè)置時間
(5)添加排行榜功能(根據(jù)時間存入數(shù)據(jù)庫排序)
(6)外打包成exe文件(帶jre)可以多平臺運行. (使用exe4j打包jar包)
需要源碼的可以留個郵箱!這是源碼:掃雷游戲
以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持服務(wù)器之家。
原文鏈接:https://blog.csdn.net/TOM_YIJIAN/article/details/78919181