1. 簡介
很早就聽說了Google的Lifecycle組件,因為項目沒有使用過,所以并沒有過多的接觸。不過最近看到了一篇文章,其中的一條評論提到了LiveData。恰巧這兩天工作內容不多,所以趕緊研究一波!
不過在看LiveData之前,我覺得還是先看下Lifecycle吧(Lifecycle更像是LiveData的基礎)。
2. Lifecycle的簡單介紹
Lifecycle的介紹,我們還是拿Google的官方文檔作為參考吧。
Lifecycle主要解決的是業務和Activity/Fragment生命周期相關的問題。例如:我們在onResume()/onStart()中請求定位,在onPause()/onStop()中停止定位。那么我們一般的做法:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
class MyLocationListener { public MyLocationListener(Context context, Callback callback) { // ... } void start() { // connect to system location service } void stop() { // disconnect from system location service } } class MyActivity extends AppCompatActivity { private MyLocationListener myLocationListener; @Override public void onCreate(...) { myLocationListener = new MyLocationListener( this , (location) -> { // update UI }); } @Override public void onStart() { super .onStart(); myLocationListener.start(); // manage other components that need to respond // to the activity lifecycle } @Override public void onStop() { super .onStop(); myLocationListener.stop(); // manage other components that need to respond // to the activity lifecycle } } |
上面的代碼雖然看起來還可以,但在真實的應用程序中,可能會有很多的方法都需要根據當前Activity/Fragment的生命周期來進行不同的操作。因此其生命周期方法中可能會被放置大量代碼,例如onStart()和 onStop()中,這使得它們難以維護。因此Lifecycle應運而生!
3. Lifecycle的使用
Lifecycle已經發布了release版,所以其中的一些默認支持已經包含到了support-v7:26.1.0以及更高。
添加依賴:
1
2
|
implementation "android.arch.lifecycle:extensions:1.1.1" annotationProcessor "android.arch.lifecycle:compiler:1.1.1" |
使用方式1:實現LifecycleObserver接口,使用@OnLifecycleEvent注解,通過編譯時注解生成代碼:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
|
public class MyLifecycleObserver implements LifecycleObserver { private static final String TAG = MyLifecycleObserver. class .getSimpleName(); @OnLifecycleEvent (Lifecycle.Event.ON_CREATE) public void start(LifecycleOwner lifecycleOwner) { Lifecycle.State currentState = lifecycleOwner.getLifecycle().getCurrentState(); Log.d(TAG, "start: " + currentState); } @OnLifecycleEvent (Lifecycle.Event.ON_PAUSE) public void stop(LifecycleOwner lifecycleOwner) { Log.d(TAG, "stop: " + lifecycleOwner.getLifecycle().getCurrentState()); } } |
APT生成的代碼
使用方式2:實現GenericLifecycleObserver接口,實現其onStateChanged方法:
1
2
3
4
5
6
7
8
9
|
public class MyLifecycleObserver implements GenericLifecycleObserver { private static final String TAG = MyLifecycleObserver. class .getSimpleName(); @Override public void onStateChanged(LifecycleOwner source, Lifecycle.Event event) { Log.d(TAG, event.name()); } } |
創建完成后,我們需要將其添加:
1
2
3
4
5
6
7
8
|
public class MainActivity extends AppCompatActivity { @Override protected void onCreate(Bundle savedInstanceState) { super .onCreate(savedInstanceState); setContentView(R.layout.activity_main); getLifecycle().addObserver( new MyLifecycleObserver()); } } |
結果圖:
方法1
方法2
4. 源碼分析
1.Lifecycle的獲取
根據源碼追蹤我們可以看到Lifecycle是在SupportActivity中:
1
2
3
4
5
|
private LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry( this ); @Override public Lifecycle getLifecycle() { return mLifecycleRegistry; } |
這里還有個挺重要的代碼:
SupportActivity.java
1
2
3
4
|
protected void onCreate( @Nullable Bundle savedInstanceState) { super .onCreate(savedInstanceState); ReportFragment.injectIfNeededIn( this ); } |
ReportFragment.java
1
2
3
4
5
6
7
|
public static void injectIfNeededIn(Activity activity) { android.app.FragmentManager manager = activity.getFragmentManager(); if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null ) { manager.beginTransaction().add( new ReportFragment(), REPORT_FRAGMENT_TAG).commit(); manager.executePendingTransactions(); } } |
這里在Activity中添加了一個Fragment,至于作用,留到后面在講。
2.addObserver
addObserver方法的話,還是簡單來看吧:
LifecycleRegistry.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
@Override public void addObserver( @NonNull LifecycleObserver observer) { State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED; ObserverWithState statefulObserver = new ObserverWithState(observer, initialState); ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver); ...... // 對狀態的修正,這里會對已經過去的狀態進行分發。也就是說如果添加observer時狀態已經改變,那么也會被通知到! } // 有狀態的Observer static class ObserverWithState { State mState; GenericLifecycleObserver mLifecycleObserver; ObserverWithState(LifecycleObserver observer, State initialState) { mLifecycleObserver = Lifecycling.getCallback(observer); mState = initialState; } void dispatchEvent(LifecycleOwner owner, Event event) { State newState = getStateAfter(event); mState = min(mState, newState); mLifecycleObserver.onStateChanged(owner, event); mState = newState; } } |
我們將實現的接口通過裝飾者(我認為是這樣)模式轉成ObserverWithState對象,并將該對象添加到mObserverMap中。
在ObserverWithState的構造方法中,有對我們傳入的LifecycleObserver進行包裝:
Lifecycling.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
|
@NonNull static GenericLifecycleObserver getCallback(Object object) { // 這里應該算第三種實現方式,然而FullLifecycleObserver不是public,所以不能使用 if (object instanceof FullLifecycleObserver) { return new FullLifecycleObserverAdapter((FullLifecycleObserver) object); } // 我們的第一種方式 if (object instanceof GenericLifecycleObserver) { return (GenericLifecycleObserver) object; } // 通過注解生成的 final Class<?> klass = object.getClass(); // 將生成的MyLifecycleObserver_LifecycleAdapter放到Map中 int type = getObserverConstructorType(klass); if (type == GENERATED_CALLBACK) { List<Constructor<? extends GeneratedAdapter>> constructors = sClassToAdapters.get(klass); if (constructors.size() == 1 ) { GeneratedAdapter generatedAdapter = createGeneratedAdapter( constructors.get( 0 ), object); return new SingleGeneratedAdapterObserver(generatedAdapter); } GeneratedAdapter[] adapters = new GeneratedAdapter[constructors.size()]; for ( int i = 0 ; i < constructors.size(); i++) { adapters[i] = createGeneratedAdapter(constructors.get(i), object); } return new CompositeGeneratedAdaptersObserver(adapters); } return new ReflectiveGenericLifecycleObserver(object); } |
根據我們傳入的對象進行解析,最終返回結果為:GenericLifecycleObserver或者GenericLifecycleObserver的實現類。附獲取生成MyLifecycleObserver_LifecycleAdapter代碼:
1
2
3
4
|
// 通過名稱獲取 public static String getAdapterName(String className) { return className.replace( "." , "_" ) + "_LifecycleAdapter" ; } |
最終通過Class.forName方式獲得Class。
3.事件分發
Lifecycle的事件分發在ObserverWithState類中:
1
2
3
4
5
6
7
|
// 事件分發 void dispatchEvent(LifecycleOwner owner, Event event) { State newState = getStateAfter(event); mState = min(mState, newState); mLifecycleObserver.onStateChanged(owner, event); mState = newState; } |
看下哪里調用了dispatchEvent方法:
調用
我們看這個方法,其中一個在addObserver中調用,另外的兩個都會通過sync()方法調用:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
|
// happens only on the top of stack (never in reentrance), // so it doesn't have to take in account parents private void sync() { LifecycleOwner lifecycleOwner = mLifecycleOwner.get(); if (lifecycleOwner == null ) { Log.w(LOG_TAG, "LifecycleOwner is garbage collected, you shouldn't try dispatch " + "new events from it." ); return ; } // 最新的狀態和當前狀態不一致,則需要進行狀態修改 while (!isSynced()) { mNewEventOccurred = false ; // no need to check eldest for nullability, because isSynced does it for us. if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0 ) { backwardPass(lifecycleOwner); } Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest(); if (!mNewEventOccurred && newest != null && mState.compareTo(newest.getValue().mState) > 0 ) { forwardPass(lifecycleOwner); } } mNewEventOccurred = false ; } // 是否狀態同步的 private boolean isSynced() { if (mObserverMap.size() == 0 ) { return true ; } // 最新的和最后添加的Observer狀態一致,并且當前的狀態和最新狀態一致,則已經同步了 State eldestObserverState = mObserverMap.eldest().getValue().mState; State newestObserverState = mObserverMap.newest().getValue().mState; return eldestObserverState == newestObserverState && mState == newestObserverState; } |
這里的同步方法用于同步當前Observer的狀態,如果最新的和最老的Observer的狀態不一致或者當前的狀態和最新的狀態不一致時,那么需要進行狀態同步。同步包括了向前同步和向后同步。
調用sync()方法一共就兩處,一處在addObserver方法,另一處是moveToState方法,而調用moveToState方法也有兩處:
1
2
3
4
5
6
7
8
9
10
|
@SuppressWarnings ( "WeakerAccess" ) @MainThread public void markState( @NonNull State state) { moveToState(state); } public void handleLifecycleEvent( @NonNull Lifecycle.Event event) { State next = getStateAfter(event); moveToState(next); } |
handleLifecycleEvent方法有很多處調用:
handleLifecycleEvent調用
看圖的話,就可以知道Fragment在不同的生命周期調用了handleLifecycleEvent方法,隨便看一個吧:
ON_CREATE
還記得上面說的ReportFragment嗎?這里也出現了,我們看下ReportFragment到底做什么的:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
// 調用Activity的 private void dispatch(Lifecycle.Event event) { Activity activity = getActivity(); if (activity instanceof LifecycleRegistryOwner) { ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event); return ; } if (activity instanceof LifecycleOwner) { Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle(); if (lifecycle instanceof LifecycleRegistry) { ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event); } } } // 生命周期 @Override public void onDestroy() { super .onDestroy(); dispatch(Lifecycle.Event.ON_DESTROY); // just want to be sure that we won't leak reference to an activity mProcessListener = null ; } |
可以看到,ReportFragment只是作為一個中間層,通過它來分發各種事件!
由于篇幅原因(已經啰嗦了很多了),這里就不寫LifecycleDispatcher和ProcessLifecycleOwner了,這兩個通過自定義的內容提供者ProcessLifecycleOwnerInitializer進行初始化,并且通過registerActivityLifecycleCallbacks和registerFragmentLifecycleCallbacks注冊統一的觀察回調。有興趣的話,自己看看吧。
5 總結
Lifecycle簡單來說就是用于處理和生命周期相關的業務,其原理以及實現還是很簡單的。當然了,項目中并沒有使用到Lifecycle,所以實際應用效果怎樣只能靠猜想了😂。后面呢,應該會分析下與Lifecycle相關的一個東西LievData,要抓緊時間了!
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持服務器之家。
原文鏈接:https://www.jianshu.com/p/a810bc383e3d