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服務器之家 - 編程語言 - C# - WPF實現窗體中的懸浮按鈕

WPF實現窗體中的懸浮按鈕

2022-03-05 17:18秋荷雨翔 C#

這篇文章主要為大家詳細介紹了WPF實現窗體中的懸浮按鈕,具有一定的參考價值,感興趣的小伙伴們可以參考一下

WPF實現窗體中的懸浮按鈕,按鈕可拖動,吸附停靠在窗體邊緣。

控件XAML代碼:

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<Button x:Class="SunCreate.Common.Controls.FloatButton"
       xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
       xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
       xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
       xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
       mc:Ignorable="d"
       d:DesignHeight="300" d:DesignWidth="300"
       Width="50" Height="50" Margin="0"
       HorizontalAlignment="Left" VerticalAlignment="Top"
       x:Name="btn"
       Loaded="btn_Loaded" Click="btn_Click" >
  <Button.Template>
    <ControlTemplate>
      <Grid MouseLeftButtonDown="Border_MouseLeftButtonDown">
        <Border CornerRadius="25" Background="#022938" Opacity="0.2" >
        </Border>
        <Border CornerRadius="20" Width="40" Height="40" Background="#022938" Opacity="0.3" >
        </Border>
        <Border CornerRadius="14" Width="28" Height="28" Background="#b06919" Opacity="0.8" >
        </Border>
      </Grid>
    </ControlTemplate>
  </Button.Template>
</Button>

控件cs代碼:

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
 
namespace SunCreate.Common.Controls
{
  /// <summary>
  /// 懸浮按鈕
  /// </summary>
  public partial class FloatButton : Button
  {
    public event EventHandler ClickEvent;
 
    private bool _move = false;
    double _distance = 200;
    double _distanceNew = 5;
    private Point _lastPos;
    private Point _newPos;
    private Point _oldPos;
 
    public FloatButton()
    {
      InitializeComponent();
    }
 
    private void btn_Loaded(object sender, RoutedEventArgs e)
    {
      if (this.Parent != null && this.Parent is FrameworkElement)
      {
        FrameworkElement parent = this.Parent as FrameworkElement;
        double left = parent.ActualWidth - this.ActualWidth - this._distanceNew;
        double top = parent.ActualHeight - this.ActualHeight - this._distanceNew;
        this.Margin = new Thickness(left, top, 0, 0);
      }
    }
 
    private void Border_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
    {
      if (this.Parent != null && this.Parent is FrameworkElement)
      {
        FrameworkElement parent = this.Parent as FrameworkElement;
        _move = true;
        _lastPos = e.GetPosition(parent);
        _oldPos = _lastPos;
 
        parent.PreviewMouseMove += (s, ee) =>
        {
          if (_move)
          {
            Point pos = ee.GetPosition(parent);
            double left = this.Margin.Left + pos.X - this._lastPos.X;
            double top = this.Margin.Top + pos.Y - this._lastPos.Y;
            this.Margin = new Thickness(left, top, 0, 0);
 
            _lastPos = e.GetPosition(parent);
          }
        };
 
        parent.PreviewMouseUp += (s, ee) =>
        {
          if (_move)
          {
            _move = false;
 
            Point pos = ee.GetPosition(parent);
            _newPos = pos;
            double left = this.Margin.Left + pos.X - this._lastPos.X;
            double top = this.Margin.Top + pos.Y - this._lastPos.Y;
            double right = parent.ActualWidth - left - this.ActualWidth;
            double bottom = parent.ActualHeight - top - this.ActualHeight;
 
            if (left < _distance && top < _distance) //左上
            {
              left = this._distanceNew;
              top = this._distanceNew;
            }
            else if (left < _distance && bottom < _distance) //左下
            {
              left = this._distanceNew;
              top = parent.ActualHeight - this.ActualHeight - this._distanceNew;
            }
            else if (right < _distance && top < _distance) //右上
            {
              left = parent.ActualWidth - this.ActualWidth - this._distanceNew;
              top = this._distanceNew;
            }
            else if (right < _distance && bottom < _distance) //右下
            {
              left = parent.ActualWidth - this.ActualWidth - this._distanceNew;
              top = parent.ActualHeight - this.ActualHeight - this._distanceNew;
            }
            else if (left < _distance && top > _distance && bottom > _distance) //左
            {
              left = this._distanceNew;
              top = this.Margin.Top;
            }
            else if (right < _distance && top > _distance && bottom > _distance) //右
            {
              left = parent.ActualWidth - this.ActualWidth - this._distanceNew;
              top = this.Margin.Top;
            }
            else if (top < _distance && left > _distance && right > _distance) //上
            {
              left = this.Margin.Left;
              top = this._distanceNew;
            }
            else if (bottom < _distance && left > _distance && right > _distance) //下
            {
              left = this.Margin.Left;
              top = parent.ActualHeight - this.ActualHeight - this._distanceNew;
            }
 
            ThicknessAnimation marginAnimation = new ThicknessAnimation();
            marginAnimation.From = this.Margin;
            marginAnimation.To = new Thickness(left, top, 0, 0);
            marginAnimation.Duration = TimeSpan.FromMilliseconds(200);
 
            Storyboard story = new Storyboard();
            story.FillBehavior = FillBehavior.Stop;
            story.Children.Add(marginAnimation);
            Storyboard.SetTargetName(marginAnimation, "btn");
            Storyboard.SetTargetProperty(marginAnimation, new PropertyPath("(0)", Border.MarginProperty));
 
            story.Begin(this);
 
            this.Margin = new Thickness(left, top, 0, 0);
          }
        };
      }
    }
 
    private void btn_Click(object sender, RoutedEventArgs e)
    {
      if (_newPos.Equals(_oldPos))
      {
        if (ClickEvent != null)
        {
          ClickEvent(sender, e);
        }
      }
    }
  }
}

如何使用:

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<Window
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:ui="clr-namespace:SunCreate.Common.Controls;assembly=SunCreate.Common.Controls"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="SunCreate.Common.Controls.Demo.MainWindow"
    Title="MainWindow"
    Height="700" Width="1200"
    Background="#ff10498c"
    WindowStartupLocation="CenterScreen">
  <Grid>
    <ui:FloatButton x:Name="floatBtn" ></ui:FloatButton>
  </Grid>
</Window>

效果圖:

WPF實現窗體中的懸浮按鈕

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持服務器之家。

原文鏈接:https://www.cnblogs.com/s0611163/p/10002046.html

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